How to make mirror effect on object in Blender?

The bearing modeling at millimeter unit is done. But I missed some options that make mirror effects on objects in Blender.
precision_modeling_rendering2

I’m going to work through the blender file that creates the following image.
mirror_effect_rendering

09/27/2014

mirror_effect_sample1

Simple cube object seems to be applied by Shading: Smooth on the Tool shelf.
The Mirror option in Material property manages reflection ratio of object.

Material property set for the golden cube

Type: Surface

[Diffuse]
Type: Oren-Nayar
Intensity: 0.800
Roughness: 0.900

[Specular]
Type: Phong
Intensity: 1.000

[Mirror]
Reflectivity: 0.400
Depth: 3
Max Dist: 0m
Gloss:
Amount: 1.000
Fade To: Sky

[Options]
Traceable
Use Mist

[Shadow]

Receive
Cast Buffer Shadows
Auto Ray Bias
Cast Approximate

World properties

[World]
Blend Sky

[Ambient Occulusion]
On
Factor: 1.00

[Environment Lightning]
Energy: 1.000
White

About janpenguin

Email: janpenguin [at] riseup [dot] net Every content on the blog is made by Free and Open Source Software in GNU/Linux.
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